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Overview

The redraw system waits for the screen to become stable after an interaction. Then it continues. It finds when animations, page loads, and network requests are complete. This stops actions on a screen that changes.
Redraw is disabled by default from v7.3. Enable it if your tests interact with applications that have many animations or load states.

How It Works

Redraw uses a two-phase detection method:
  1. Change Detection. TestDriver compares the present frame to the first screenshot from after the action. If the pixel diff is more than 0.1%, the screen changed.
  2. Stability Detection — TestDriver compares frames that come after each other with z-score analysis. When the diff between frames is less than 0.1%, or the z-score is negative (the present diff is less than the average), the screen is complete.
The screen is complete when both phases finish: the screen changed from the first state AND the frames that come after each other are now stable.

Polling

The system polls at 500ms intervals, comparing screenshot frames. This reduces WebSocket traffic while still providing responsive detection.

Pixel Comparison

Uses pixelmatch for per-pixel comparison with a threshold of 0.1 for pixel sensitivity. A frame diff above 0.1% of total pixels indicates the screen has changed.

Z-Score Analysis

Screen stability uses statistical analysis of the last 10 measurements:
  1. Calculate the mean and standard deviation of consecutive frame diffs
  2. Compute the z-score: (currentDiff - mean) / stddev
  3. Screen is stable when diffPercent < 0.1% or z-score < 0 (current diff is below the average)
This approach adapts to the specific animation patterns of your application rather than using a fixed threshold.

Per-Command Timeouts

Each command type has a specific redraw timeout: If the timeout is reached before the screen settles, the command continues anyway. The timeout event is available via the redraw:complete event.

Configuration

Constructor Options

RedrawConfig | boolean
default:false
Redraw configuration. Pass true/false for shorthand, or an object for fine-grained control.

Per-Command Override

Override redraw settings for individual commands:

Network Settling

When networkMonitor is enabled, the system also monitors sandbox network traffic:
  • Polls for totalBytesReceived and totalBytesSent from the sandbox
  • Keeps the last 60 measurements
  • Calculates z-scores for both RX and TX byte rates
  • Network is settled when both RX and TX z-scores are negative (traffic is below average)
  • Has a 10-second timeout for network polling
  • Non-critical: network errors are logged but never throw
The final settling condition requires both screen AND network to be settled (when both are enabled).

Events

The redraw system emits events through the SDK emitter. See Events for the full event reference.

When to Use Redraw

Enable redraw when:
  • Testing single-page applications (SPAs) with route transitions
  • Interacting with pages that lazy-load content on scroll
  • Clicking buttons that trigger animations or modals
  • Testing apps with significant network-driven UI updates
Keep redraw disabled when:
  • Tests are already stable without it
  • You want faster test execution
  • Your application has minimal animations
  • You’re using explicit waits or assertions instead

Types